Wednesday, August 4, 2010

Re: Eventghost as a system

0 comments
I can help you with this later tonight as NFL the exact same thing
with eg

On Aug 4, 9:38 am, sarneel <sarn...@gmail.com> wrote:
> Ah, UDP is much better.
>
> Download can be found here:http://www.eventghost.org/forum/viewtopic.php?f=2&t=2063
>
> Thanks!
>
> On 4 aug, 15:40, Jarrod Bell <jar...@guilink.com> wrote:
>
>
>
> > The eventghost server cannot be our plugin.
> > Our plugin is only written to work with the Control System
> > connections, which require heartbeats, etc.
>
> > You are better off using the UDP broadcast plugin, and sending
> > commands via UDP to evenghost from iViewer.
>
> > Jarrod
>
> > On Aug 4, 11:31 pm, sarneel <sarn...@gmail.com> wrote:
>
> > > Hi Jarrod,
>
> > > Now idea what i'm doing wrong. Because all i see is "conection lost"
> > > in eventghost.
> > > But if i fill the IP in my system ip, it works great.
> > > So I probarbly missing something.
>
> > > System:
> > > IP:192.168.1.14
> > > Port: 8021    -port orgin:8021
> > > TCP
> > > Checked: maintain constant connection
> > > Unchecked: hearthbeat managed by system
>
> > > EOM: ...
>
> > > Command:
> > > system: eventghost pc
> > > command name: test
> > > Value: makemenuts
>
> > > anything strange about that?
>
> > > On 4 aug, 14:49, Jarrod Bell <jar...@guilink.com> wrote:
>
> > > > Commands dont relate to joins. The command value is all that gets
> > > > sent.
> > > > Make sure 'maintain constant connection' is ticked in the system
> > > > properties.
>
> > > > So if you create a command like "play" then you would need to on the
> > > > eventghost side have some TCP server listening for commands and then
> > > > do something when the command "play" comes through.
>
> > > > Jarrod
>
> > > > On Aug 4, 10:45 pm, sarneel <sarn...@gmail.com> wrote:
>
> > > > > Hi Jarrod,
>
> > > > > Since it will be only 5 command it will be ok.
> > > > > I configured a command, but in eventghost i only see: connection lost,
> > > > > everytime a press a button.
>
> > > > > I configured a command with a digital join and I set value to 1.
> > > > > Is this correct?
>
> > > > > On 4 aug, 14:18, Jarrod Bell <jar...@guilink.com> wrote:
>
> > > > > > External systems have to have commands created, and attached to
> > > > > > buttons. Join numbers only send their events automatically to the
> > > > > > Control System connection.
> > > > > > So you would have to create your own commands, and your own EventGhost
> > > > > > implementation to use your custom commands to do things.
> > > > > > Not a trivial task, but very doable if you have the time.
>
> > > > > > Jarrod
>
> > > > > > On Aug 4, 10:13 pm, sarneel <sarn...@gmail.com> wrote:
>
> > > > > > > Hi all,
>
> > > > > > > i'm using eventghost for several actions, wich is great.
> > > > > > > Now i want to control eventghost as an external system, because I
> > > > > > > need
> > > > > > > to connect another system trough the control system IP as done by
> > > > > > > project prefrences.
>
> > > > > > > Ho do I do this? When eventghost is configured as an external system,
> > > > > > > it doesn't work anymore.
> > > > > > > In eventghost nothing is showing up..
>
> > > > > > > any ideas?
> > > > > > > I use "Maintain constant connection" and ofcourse the right ip & port
> > > > > > > (TCP)- Tekst uit oorspronkelijk bericht niet weergeven -
>
> > > > > > - Tekst uit oorspronkelijk bericht weergeven -- Tekst uit oorspronkelijk bericht niet weergeven -
>
> > > > - Tekst uit oorspronkelijk bericht weergeven -- Tekst uit oorspronkelijk bericht niet weergeven -
>
> > - Tekst uit oorspronkelijk bericht weergeven -

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