Friday, January 29, 2010

Re: capture digital join # for a command?

0 comments
I'm not much of a python coder myself. All of my plugins are based at
least in some part by decifering other plugins.
On Jan 28, 11:43 pm, Jarrod Bell <jar...@guilink.com> wrote:
> I see what you mean. That is a downfall of not using our plugin.
> Wish we had more time to devote to it, but you are more than welcome
> to try to fix the bug. I can't replicate it because I am not an
> EventGhost power user.
>
> Jarrod
>
> On Jan 29, 2:47 am, Fiasco <dgvoll...@gmail.com> wrote:
>
>
>
> > That's the way I'm setting it up but it requires creation of one
> > command per button where as capturing the join number would allow
> > creating only one command for all buttons.
>
> > I am switching from using the cf plugin for eventghost because it
> > fails after a period of time and eventghost must be restarted.  I'm
> > using255.255.255.255udp broadcasts and the broadcaster plugin
> > instead.
>
> > On Jan 27, 9:39 pm, Jarrod Bell <jar...@guilink.com> wrote:
>
> > > Nope. The join number itself is set at design time, so the command can
> > > have this set at design time also - unless I am missing your point?
>
> > > In a future release you will be able to capture data via feedback
> > > regex into "variables" which you assign to an object (eg. a button,
> > > slider, list, etc).
> > > Then that object can place the variable within a command.
>
> > > This wont be ready for a little while yet however.
>
> > > Jarrod
>
> > > On Jan 28, 1:53 pm, Fiasco <dgvoll...@gmail.com> wrote:
>
> > > > Is it possible to capture the digital join # of a button press for a
> > > > command like you can with a slider?

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